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Lecture for intermediate Lecture for intermediate Lecture for those who intend to become intermediate Lecture for those who intend to become intermediate Introduction As you, designers who are familiar to the development of OKEs some degree, may know that clear goals are not exist in this game. You can play it in any direction, and it is free that how far you elaborate. It can be thought that, the goal setting is also a part of the contents of this game already. That is, as you become more familiar, how to enjoy and how to beat becomes more different from each other. For example, there are some people pursue every day how well avoid mines. But next to it, there are some people do everything in their power to assault by destroying all mines. Descriptions satisfy both at the same time is extremely difficult. As you become more familiar, as it becomes finer contents, your own strategy is going to be made. For these reasons, it is difficult to determine what to lecture for intermediate people or what is the definition of intermediate in the first place. So first, for those who intend to become intermediate, I entered from the description of the timing and execution speed of the program that are essential knowledge for creating large programs. For the reaction rate of OKE and scale of the program A CPU that you select in Hardware has parameters of "storage capacity", "execution speed" (and weight). "Execution speed" represents the execution speed of the program and the unit c/s means "(the number of executing) chips per second". The highest execution speed of CPU is 240c/s; you can execute 240 actions or decisions per second. Looks ridiculously large numbers at first glance, but is not really so much. Let s take a closer look. In this game, various judgment of combat takes place on a frame-by-frame basis. Frame is a still image that makes up a video. When you choose "frame advance" of the system menu in combat you can check the status of frame-by-frame. This game is 30fps, 30 pictures will be displayed per second. Therefore, if the CPU is 240c/s, you execute 240 chips per one second (= 30 frames), 8 chips per frame (= 1/30 sec). To pause during the battle actually, you can check the number of executing chips that appears bright. This number will significantly affect the "reaction rate of OKE". OKE runs all the actions as instructed in chips read in that time. Even though you made an excellent program, not only it becomes waste unless it is done when it is needed, but also it may cause trouble when it is executed with unnecessary timing. So let s look at an avoidance decision. There is a branch of “whether there is a bullet around the body” at the beginning of the avoidance decision, perform the avoidance maneuver If this were yes, go to the next process if it was no. What is needed in this case is that the first branch is executed when there is a bullet in the vicinity of the body. For example, if you set the range of around the body radius 100m, it is best to branch to avoidance decision with a margin of distance of 100m. But if the code is longer, for example, what happens if a program executes about 40 chips until return at earliest? Even with the fastest CPU, it takes 5 frames or more to go around once. If there is only once decision per go-around, avoidance maneuver is performed 5 or more frames late when a bullet comes at the worst timing. 5 frames = 5/30 of a second, it is about 0.17 seconds. During this time, AP ammunition flies about 50m; beam and rail gun flies about 80m. That is, then you will get a direct hit with no reaction if it was shot from the distance. Even though you perform reaction, if not even 30m away at that time, it is too late to act. Leaving aside one shot of beam gun, in case of rail gun, even a hit is directly linked to defeat frequently. The avoidance decision was given as an example here, but I can say the same thing to the decision of all of course. As it become a larger-scale program, more complex assessment of the situation and actions can be performed by OKEs but the reaction rate will reliably drop instead. Stack of subtle reduction of reaction rate affect more than a little on combat result. If you create a large program without thinking about the reaction rate, most will weaken comprehensively than small and medium-sized programs. There are mainly two know-hows to maintain the reaction rate when you building a large program, utilizing subroutine and utilizing loop. Utilize subroutine In the CPU with a maximum storage capacity, there are two areas that can be form subroutines of 7× 7 size on the right side. It is possible to run the subroutine from the chips of the “SUB 1” “SUB 2” placed in the main program of the left side. When the executed subroutine is completed, the process proceeds to the next of “SUB” chip which was placed in the main routine. By placing regularly this "SUB" chips in the main routine, it becomes possible to execute programs implemented into the subroutine several times until go around a main routine. For example, implement avoidance decision into a subroutine, when you call the subroutine whenever the main routine proceeds about 10 chips, reaction rate is significantly improved because it began to determine once per about two frames whether it is necessary to avoid. It should be noted that, of course main program is stopped at the place of "SUB" chip while executing subroutine. If there is a long program that is always executed in the subroutine, the rotation of the main program will be dull depending on the number of calls. Although rate of behavior that implemented into the subroutine improves, all other actions are delayed slightly. Therefore, you must be sure to execute subroutines only when necessary. To give avoidance as an example, if the OKE is quick moving or jumping already, it is not needed to execute subroutine. By increasing the rotation speed of the main routine even slightly by reducing unnecessary processing, let s improve the rate of each operation. Utilize loop To tell the truth first, loop may cause a fatal bug in high probability if you are not familiar. What is the loop, about the risk and the usefulness of the loop, I describe a simple example together. Please see the image below. This is avoidance decision of the program that is described in "Lecture for beginners", introduced the missile countermeasure. Missile detection is added before scanning for a high-speed flying object. It is built with the assumption that the behavior " Continue to lie down when a missile is detected to 100m range, then jump to avoid after it approach to 20m" . As long as the missile does not come within 20m, it will continue to run the operation of lie down repeatedly. This portion that is run repeatedly, this is the loop. By looping temporarily here, at the moment the missile enters the 20m range, you will be able to perform reaction immediately. To execute the process that you want to run on certain situations quickly, or in order to run an action timely at the moment the situation has changed, loop processing is quite useful. Now tested the program of the sample image, then it was confirmed that it is possible to avoid opponent’s missile on a one-to-one. So I organized a three-machine team triumphantly, and fought with a team that has missiles, then, OMG! There is an OKE that continues to lie down and does not move at all! Of course playing possum like that definitely not effective to OKEs, they were wiped out within a numerical disadvantage. What on earth was the problem? This sample is the form of, "Detected a missile coming towards in the 100m distance " → "loop until a missile is detected in the 20m range" The problem is that, in the first place, it has formed a loop on the assumption that "missile coming towards" is reach to the location of the OKE reliably. The missile coming towards is aimed at the OKE really? Or there is not an obstacle before it reaches? In such a variety of reasons, if the missile did not come in the 20m range, you will not be able to get out of the loop. In this case, you can solve the problem by modifying like the image below. By only one shifting of the ahead of an arrow, you will leave the loop if the missile does not come to 20m range. In the case also maintaining a bidirectional loop, you can resolve the problem as the image below. When you specify the range, you can be outside the range around your OKE by up and down key while holding down R button. By utilizing this, form a loop of “Continue to lie down if there are one or more missiles between 20m and 100m, proceed to avoidance decision when there are no missiles”. In this way, you can perform jump by avoidance decision when the missile is coming within 20m. In addition, even though the missile towards different direction or disappear, loop is always released. (There are waste and problem still in this example, I set it aside for the time being) It was long, but in short, it is that want you to understand firmly the risk and benefits of loop processing. Because bugs of this kind occur frequently, let s repeat behavior test and thoroughly verify when introducing a loop. If you will master successfully, quick reactions become possible in limited situations and that slight differences lead to great results. [Summary] When building a large program, needs attention to the execution timing of behaviors that require quick responses. The more complex and courteous programs, the more reduced the reaction rate is. Beware treatment of unnecessary processes in many cases. Consider the timing that should be executed and the need for each decision. For example, execute a long thinking process during operation that cannot be canceled, etc. Subroutine and loop are useful, but you should utilize it after a solid understanding of its risk. If the subroutine that will be called each time is long, the main program will not go around quickly. Wrong release condition of the loop leads to defeat very likely. [Supplemental Commentary loop examples] Although I gave the missile countermeasure loop as a reference, in addition, describe an example of a relatively safe loop to be able to make easy.Conducting enter and exit of the loop in accordance with the each state of OKE, it will be safety and quick loop process. For example, because it will not be able to perform the most operations when the OKE is struck and overturning, there is a way to check the situation in the dedicated loop and determine whether activate options or not, take evasive action to avoid additional attack immediately after the state recovered. In opposite, if the target is struck and overturning, it might be interesting to enter the loop for pursuit and additional attack. Because the state recovers automatically, it will be expected a certain effect without causing an infinite loop. Narrow down the processes There are many processes that you want to monitor situation changes constantly such as Scan for Projectiles, Activate Option, and process during overturning, etc. You can easily monitor such processes constantly by putting in places to pass frequently (Top of main and top of sub used frequently). However, in other words, would be referred to as "regardless of need or not, have repeated frequently the same process ", it is a waste of processing power. This will cause delaying the response. For example, in the case of Self-Cooling System of options, you do not have to monitor the amount of heat of body constantly in many cases. Mostly the purpose of starting the cooling is either, prevent thermal damage when it is struck or increase the frequency of fire. If the purpose of preventing thermal damage, it is only necessary to assess once when entering or exiting the process of when be struck or avoiding. If you increase the frequency of fire, it is only necessary to assess when it refrain from attack due to the heat. In this way, it is possible to improve the throughput performance if you stop constantly monitor the processes being monitored constantly. However, by stopping the constant monitoring, it is possible that the case that cannot be monitored occurs. In the case of cooling system, if you assess only when entering or exiting the process of when be struck or avoiding, there is likely to be roasted by "beam from close range (undaunted, cannot detect by Scan for Projectiles)" or "heat generated by the flames of napalm (undaunted, are not projectiles )". Although you should assess elsewhere to avoid this, the mounting area increases in this instance, and eventually you would waste the processing power if you assess too much. It is necessary to narrow down and pinpoint the necessary timing of decision, or if you do not narrow, must be determined after having analyzed trade-off among the mounting area, effect and risk when stopped constant monitoring.
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2001/06/07 発売 収録総数:50曲AC初出:44曲 AC先行: 4曲 CS初出: 2曲 タイトル アーティスト 備考 AC初出/移植 DanceDanceRevolution EXTRA MIX AFRONOVA PRIMEVAL 8 bit 条件隠し曲:95曲クリア ←5thMIX先行 BROKEN MY HEART NAOKI feat.PAULA TERRY 条件隠し曲:60曲クリア ←5thMIX先行 CAFE D.D.SOUND Dancemania ←4thMIX PLUS CAN T STOP FALLIN IN LOVE NAOKI ←Solo 2000 CAT S EYE(Ventura Mix) E-ROTIC Dancemania ←4thMIX PLUS CELEBRATE NITE N.M.R ←Solo 2000↑TRUE KiSS DESTiNATiON CLUB TROPICANA CYDNEY D Dancemania ←Solo BASS MIX CONGA FEELING VIVIAN Dancemania ←4thMIX PLUS DIVE Be For U 条件隠し曲:5曲クリア ←5thMIX先行 DO ME -H.I.G.E.O. MIX- MUSTACHE MEN ←4thMIX PLUS DON T CLOCK ME POPULA DEMAND feat. THE GET FRESH GIRLS Dancemania ←Solo BASS MIX DREAM A DREAM(MIAMI BOOTY MIX) CAPTAIN JACK Dancemania ←Solo 2000 DRILL INSTRUCTOR(C-Jah Happy mix) CAPTAIN JACK Dancemania ←Solo 2000 DROP OUT NW260 ←Solo 2000 FREAKY DE LITE MC YOUNG Dancemania ←Solo BASS MIX GET OFF WIZZZARD Dancemania ←Solo BASS MIX GET UP N MOVE S K Dancemania ←Solo BASS MIX Groove 2001 Sho-T feat. Brenda 条件隠し曲:80曲クリア DDRMAX→ HIGH ENERGY(John OO Fleming Remix) SLIP SHUFFLE featuring LEONI Dancemania ←Solo 2000 HYSTERIA NAOKI 190 ←Solo BASS MIX I DON T WANT TO MISS A THING(PLANET LUTION MIX) DEJA VU featuring TASMIN Dancemania ←Solo 2000 I M ALIVE CUT N MOVE Dancemania条件隠し曲:20曲クリア ←Solo 2000 I M ALIVE UNCLE 36 SEC feat.MC TAIWAN Dancemania ←Solo BASS MIX KISS ME(KCP REMIX) E-ROTIC Dancemania ←Solo 2000 KUNG-FU FIGHTING (MIAMI BOOTY MIX) BUS STOP feat.CARL DOUGLAS Dancemania ←Solo BASS MIX Let the beat hit em! Stone Bros. ←Solo BASS MIX Let the beat hit em! (BM II DX version) Stone Bros. 条件隠し曲:50曲クリア ←Solo 2000 Let the beat hit em! (CLASSIC R&B STYLE) STONE BROS. 条件隠し曲:70曲クリア DDRMAX→ LOVE MACHINE PONY TOWN BOYZ Dancemania ←Solo BASS MIX Lupin the 3rd 78 VENTURA Dancemania ←4thMIX PLUS MY BABY MAMA ANQUETTE Dancemania ←Solo BASS MIX NA-NA BUS STOP Dancemania ←4thMIX PLUS PARANOIA EVOLUTION 200 ←Solo BASS MIX Remember You NM feat.Julie 条件隠し曲:40曲クリア ←5thMIX先行 RHYTHM AND POLICE(K.O.G G3 Mix) CJ CREW feat. CHRISTIAN D Dancemania ←4thMIX PLUS SAMBA DE JANEIRO BASS FIST! feat. BOOGIE GIRL Dancemania ←Solo BASS MIX SEXY PLANET Crystal Aliens ←Solo 2000↑TRUE KiSS DESTiNATiON SKY HIGH DJ MIKO Dancemania ←Solo 2000 SKY HIGH LUCYFER Dancemania ←4thMIX PLUS STRUT YOUR FUNKY STUFF DIAMOND Dancemania ←Solo 2000 SUPER STAR D.J.RICH feat. Tail Bros. ←Solo BASS MIX SYNCHRONIZED LOVE(Red Monster Hyper Mix) JOE RINOIE Dancemania ←4thMIX PLUS TEMPLE OF LOVE E-ROTIC Dancemania ←Solo 2000 THAT S THE WAY 98 DJ BASS feat. MC DIXIE Dancemania ←Solo BASS MIX THEME FROM ENTER THE DRAGON -Revival 2001 Mix- B3-PROJECT ←4thMIX PLUS TOGETHER FOREVER CAPTAIN JACK Dancemania条件隠し曲:30曲クリア ←Solo 2000 TOGETHER FOREVER NINEBALL feat. ATOMIC GUN JULIA Dancemania ←Solo BASS MIX TYPICAL TROPICAL BAMBEE Dancemania ←Solo 2000 WILD RUSH FACTOR-X ←Solo 2000 WONDA(SPEED K MIX) MM Dancemania ←4thMIX PLUS
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スクリプト CHAPTER2 スクリプト CHAPTER2C2-1「FROSTBITE」 C2-2「GLACIAL SHIFT」 C2-3「ICEBREAKER」 C2-4「CRITICAL MASS」 C2-5「MARCHING ORDERS」 C2-6「AURORA」 C2-7「LAST SUNSET」 C2-8「BLIZZARD TATAN」 C2-1「FROSTBITE」 Napoleon I trust you enjoyed your flight Avalon, clear the area and take an active tunnel transporter to the facility marker. Jake Understood. I’ve left my drop pod on guard duty, hope it doesn’t miss me. Zoe Avalon we cannot make an effective sensor sweep. There is some kind of signal jammer in the area. Eliminate all local Xada so we can safely deploy the hack drone. Jake And who are these guys with the claws? Napoleon We cannot scan for signatures until you clear a path for the drone. However, they appear to be old friends of mine. Do not let them corner you. If your hex-shield fails, even nano-rigged armour won’t last long against those talons, they’re radioactive. Jake Now I’ve seen everything. Napoleon Really? Have you seen a Xada eat its own head? Jake No… Napoleon Then you HAVEN’T seen everything. Jake Neither have you… wait, have you? Napoleon Get on with the job Avalon. Jake Whoa big guy! Napoleon The mutaform you’re looking at is the result of Xada infection of the former Earth Gorilla. Keep your distance, they could crush a WM-2’s head like an egg. Zoe Area clear, your marker is directly on top of the tunnel transporter. This will shuttle you to the facility. C2-2「GLACIAL SHIFT」 Jake Control I am standing on your marker and I’m not seeing any indication of human activity. Zoe Avalon continue on a north east heading. Keep your eyes peeled. Zoe Avalon your signal is fluctuating, please advise, I’m losing you… Jake Control do you copy, control! ... Jake Gad damn it! Really!? Again!? What happened to the “we’re gonna find a way to block them from… we’re looking into… Computer, you’re not recording, are you? Jake Oh, an elevator in my head… of course… C2-3「ICEBREAKER」 Jake Control, tell me that’s not going to happen again. Zoe I promise that will not happen again. Jake Faith in humanity restored. Nap Avalon, “environmental” has detected airborne debris picked up by a land tornado nearby. Jake Another way is saying that would be “Giant falling chunks of ice” but thank you all the same commander. Zoe Proceed to drop pod extraction marker. We will shuttle you to possible facility location. Jake So now we’re just guessing… Zoe You cannot be far off, there are limited viable locations, this won’t take long to zero in. C2-4「CRITICAL MASS」 Zoe Avalon we have detected the same distribution jets that were observed at the human settlement. They are unusual signatures in two locations. You will have to defend from Xada incursion in case this is another settlement. Jake Copy that control. Zoe Your radio scanner is picking up human speech, Avalon, this is it. Defend the line. Zoe Same rules apply here Avalon, do not let any Xada pass you. Nap Avalon we call this on the Triclops. This mutaform has a crystal lattice in its center eye port. It uses this to focus a deadly energy beam. Take evasive maneuvers when you see them being to charge. Jake I’m on it. Nap Search the area. We need those researchers to give up the beacons. C2-5「MARCHING ORDERS」 Jake Yes I understand your situation, but there is no time. You’ll be rescued when we have dealt with the source of the Aza. Researcher The doctor has revoked his protection. When the mask you’ve brought runs out, how will we defend ourselves!? Jake My drop pod has a mobile defense turret, I’m going to leave it at your gate. Now, where are the beacons that the Doctor constructed? My vessel can’t lock on to them. Researcher We only know the exact location of the underground relay, it’s not far from here. But the others are linked to SILENT CHAMBER. You’d have to physically download their locations from the mainframe. Nap Avalon you have your marching orders. Zoe Avalon, you are three clicks out from the researcher’s coordinate. Follow the waypoints I’m uploading now. You will have to use the elevator system at the end of this area. Jake Moving out. Nap Avalon we are picking up robotics-only signatures. The scan indicates they are heavily weaponized. I’m seeing burst technology and seeker-missiles. Do not get caught standing still. Jake Missile designators. Must be my lucky day. Zoe The Elevator controls are shorted, stand over the marker and await the hack drone. C2-6「AURORA」 Zoe Avalon, the transport hangar in this area requires three ID keys to gain entry. You will find a shuttle, use it to access the land bridge area. After the bridges, you will be standing on the marker the researcher gave us. Jake Copy. My drop pod had no defense turret, Night-wing keep an eye on her for me. ID CARD DAN ABBOTT BIOLOGY LAB ID 057-29-775668 Nap There’s a new signature on the grid that I do not recognize. Record a motion capture log so I can find a weakness. ID CARD DANNY HIGGINS NUCLEAR LAB ID 347-50-255761 ID CARD CLAUDIA MICHALES PHYLOGENETICS LAB ID 347-50-255761 Zoe Area clear, scans report the shuttle is functional. Proceed to the land bridge. C2-7「LAST SUNSET」 Zoe Avalon, this is the land bridge. You are one click from the marker. Jake Why is everything orange? And what the hell does that skeleton belong to? Zoe There is a high concentration of Sulphur coming from the thermal springs in the area. It will have no affect on your Warmech’s functionality. As for the oversized remains, Xada mutation over the last two decades must have seen the rise and fall of various mutaforms. Survival of the fittest. Zoe Avalon there is a shaft which extends vertically to the next area. Activate it by using the console in front of you. It will place you 200 meters form marker acquisition. C2-8「BLIZZARD TATAN」 Zoe Avalon, you are right around the corner from the underground relay access… but we are seeing a large Xada signature coming directly from the marker location. Jake A setup? Zoe It remains to be seen, the researchers seemed genuine to me, nevertheless continue to the relay. Once inside, the hack drone will disable it. HELLVORE EMPERON 2587.397M 487.79KT Class V mutaform. Xada propogation organism armed For close range combat. Jake You weren’t kidding when you said “large” and “Xada”… I think this guy wants to shake hands. Diana Go ahead Jake, I dare you. Jake You’re welcome to come down and help. Diana Y’know… I like to watch. Zoe Excellent work Avalon. Your drop pod is on route to extract you. Initiating hack. Jake Commander this Xada, it seem different, driven almost, like a puppet on lightning strings. This is no coincidence. This Xada was sent here to stop me. Nap We’ll get to the bottom of it Avalon. In the meantime I need precise beacon locations for orbital bombardment. Proceed to SILENT CHAMBER site 1 and deploy the hack drone. Jake Copy that commander, I just can’t wait to see what’s locked up in there. ~只今準備中~ CHAPTER3へ このページを編集
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Warlock Warlock Skill Lv Name Energy Use Cooldown 説明 1 Fireball 12 1.5sec 0.5sec Deals 35-48 Fire damage to a hostile target. aa Warlock Talents Devastation Name 説明 Destroyer Arrow of Chaos,Fireball,Ice Arrowを連続で発動すると40%の確率で対象とその付近に火炎か爆発ダメージを追加で与える Reaper s Gift Reaper s Verdict,Harvest,Mental Blowが成功すると8秒間防御力が5%増加する この効果は10回まで重複する Demonic Blood Blood Ritualを発動する時に6m以内の敵に炎ダメージを与える Stability Arrow of Chaosによる最小ダメージが20%増加する Flame of Chaos Fireballを詠唱した際に対象にChaos Shardエフェクト Reaper s Power Reaper s Verdict,Harvest,Ice Arrow,Fireballを使用した時20%の確率でReaper s Powerの効果が得られる効果中はMental Blowによるマナや集中の消費がなくなる Fatalism クリティカルダメージが10%増加する Hellish Flame 炎系魔法を使用するとHellish Flameの効果を得られる 効果中は10秒間攻撃すると敵に追加で炎ダメージを与える Frenzy HPの10%以上のダメージを受けると10秒間攻撃力が10%増加する Higher Magic 集中の最高チャージ数が1つ増加するが マナの消費が15%増加する Demonic Contract Fireball使用時10%の確率で戦闘を手助けしてくれるFireGrollingを召喚する Rune of Chaos 対象に使用すると20秒間Warlockの与えるダメージが50%増加する Filth Name 説明 Poisonous Blood モンスターがTies of Bloodの効果中に死んだ場合 4m以内の全ての敵は毒状態になる 2秒毎にダメージを受け 6秒間持続する Seal of Pain Seal of Silenceは2秒毎にニュートラルダメージを与える Master of Chaos Chaos Shardの効果の対象は火,水,土,風ののダメージを7%受ける Concentration of Power Magical ConcentrationのCTが1分減少する Dark Times 対象のマイナス効果の持続時間がリセットされる? Black Heart Forbidden Magic Devourer s Flame Bane Fatal Inspiration Deadly Spells Rune of Hunger Madness Name 説明 Bloody Frenzy 追加ボーナスでBlood Ritualの攻撃が15%から20%増加する Psycosis NightmareとHexの効果時間を25%増加する Mental Breach Insanity,Nightmare,Hypnosis,Provocativeの効果によるダメージが9%増加する Blood Magic Shield of Blood and Ties of Bloodの効果が25%増加する Stun Mental Blowを当たった対象の防御を7秒間20%減少させる Keeper 回復効果と魔法の効果量を10%増加させる Trance Obsessionを使用すると全ての魔法のCTがリセットされる Kinetic Shield Force Fieldが発動中はダメージが40%減少する Ties of Death モンスターがTies of Bloodの効果中に死んだ場合 復活しWarlockの側で10秒間戦う Madness InsanityのスキルのCTが15秒減少する Mirage 3秒間透明になる 集中の数毎に効果が2秒間持続する 高レベルの敵には効かない Rune of Madness 敵は4秒間恐怖状態になり 自分から離れていく対象の移動する道に敵がいる場合はダメージを受けて押し出します
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web http //www.nightranger.com/ myspace http //www.myspace.com/nightranger member vocal, bass Jack Blades guitar Brad Gillis vocal, drums Kelly Keagy keyboards Eric Levy guitar Keri Kelli tour member Joel Hoekstra guitar Christian Cullen keyboards MusicATBPO Don't Let Up High Road Somewhere in California Rockin' Shibuya 2007 The Best Of NIGHT RANGER Live Rock Masterpiece Collection LiveLive @ Shouwa Joshi Daigaku, Hitomi Kinen Koudou, Tokyo, Japan October 7th 2019 Live @ Matushita IMP Hall, Osaka, Japan October 7th 2017 saturday Live @ Matushita IMP Hall, Osaka, Japan April 24th 2008 Live @ CC Lemon Hall, Shibuya, Tokyo, Japan April 22th 2008 Music ATBPO 2021/8/6 [ ward records ] 1.Coming For You 2.Bring It All Home To Me 3.Breakout 4.Hard To Make It Easy 5.Can t Afford A Hero 6.Cold As December 7.Dance 8.The Hardest Road 9.Monkey 10.A Lucky Man 11.Tomorrow 12.Savior [ Bonus Track ] 13.The Hardest Road [ Acoustic / JP Bonus Track ] Don t Let Up 2017/3/10 [ ward records ] 1. Somehow Someway 2. Running Out of Time 3. Truth 4. Day And Night 5. Don t Let Up 6. ( Won t Be Your ) Fool Again 7. Say What You Want 8. We Can Work It Out 9. Comfort Me 10. Jamie 11. Nothing Left of Yesterday 12. We Can Work It Out [ acoustic / JP bonus track ] High Road May 21st 2014 1. High Road / 2. Knock Knock Never Stop / 3. Rollin On / 4. Don t Live Here Anymore / 5. I m Coming Home / 6. X Generation / 7. Only For You Only / 8. Hang On / 9. St. Bartholomew / 10. Brothers / 11. Lay It On Me [ Live From M3 Rock Festival / Bonus Track ] Somewhere in California June 20th 2011 1. Growin Up in California / 2. Lay It On Me / 3. Bye Bye Baby ( Not Tonight ) / 4. Follow Your Heart / 5. Time Of Our Lives / 6. No Time To Lose Ya / 7. Live For Today / 8. It s Not Over / 9. End Of The Day / 10. Rock N Roll Tonite / 11. Say It With Love Rockin Shibuya 2007 April/16/2008 Disc 1 1. This Boy Needs To Rock ~ Highway Star / 2. Tell Your Vision / 3. Sing Me Away / 4. Touch Of Madness / 5. Drama Queen / 6. Rumors In The Air / 7. Seven Wishes / 8. The Secret Of My Success / 9. There Is Life / 10. Eddie s Coming Out Tonight Disc 2 1. Sentimental Street / 2. Forever All Over Again / 3. Goodbye / 4. Whatever Happened / 5. Four In The Morning / 6. When You Close Your Eyes / 7. Don t Tell Me You Love Me / 8. Sister Christian / 9. You re Gonna Hear From Me / 10. Rock In America The Best Of NIGHT RANGER Live Feb/7/2006 1. Neverland / 2. Touch Of Madness / 3. My Elusive Mind / 4. Sing Me Away / 5. Someday I Will / 6. Rumours In The Air / 7. Eddie s Comin Out Tonight / 8. Sentimental Street / 9. Goodbye / 10. Forever All Over Again / 11. Slap Like Being Born / 12. When You Close Your Eyes / 13. New York Time / 14. Don t Tell Me You Love Me / 15. Sister Christian / 16. Rock In America ( You Can Still ) Rock Masterpiece Collection March 21st 1997 1. Don t Tell Me You Love Me / 2. Sing Me Away / 3. Night Ranger / 4. ( You Can Still ) Rock In America / 5. Sister Christian / 6. When You Close Your Eyes / 7. Rumors In The Air / 8. Sentimental Street / 9. Four In The Morning / 10. Goodbye / 11. The Secret Of My Success / 12. I Did It For Love / 13. Touch Of Madness [ live ] / 14. When You Close Your Eyes [ live ] / 15. Don t Tell Me You Love Me [ live ] / 16. ( You Can Still ) Rock In America [ live ] Live Live @ Shouwa Joshi Daigaku, Hitomi Kinen Koudou, Tokyo, Japan October 7th 2019 [ Dawn Patrol ] 1. Don t Tell Me You Love Me 2. Sing Me Away 3. At Night She Sleeps 4. Call My Name 5. Eddie s Comin Out Tonight 6. Can t Find Me A Thrill 7. Young Girl in Love 8. Play Rough 9. Penny 10. Night Ranger 11. Color of Your Smile [ acoustic ] 12. Forever All Over Again [ acoustic ] 13. High Enough [ acoustic / cover of DAMN YANKEES ] 14. Reason to Be [ acoustic ] [ Midnight Madness ] 15. ( You Can Still ) Rock in America 16. Rumours in The Air 17. Why Does Love Have to Change 18. Sister Christian 19. Touch of Madness 20. Passion Play 21. When You Close Your Eyes 22. Chippin Away 23. Let Him Run 24. Four in The Morning 25. Goodbye Live @ Matushita IMP Hall, Osaka, Japan October 7th 2017 saturday 35th Anniversary tour 1. Somehow Someway 2. Four In The Morning 3. Sing Me Away 4. Rumours In The Air 5. Sentimental Street 6. Growin Up in California 7. The Secret of My Success 8. Night Ranger 9. High Enough [ cover of DAMN YANKEES ] 10. Truth 11. Forever All Over Again 12. Goodbye 13. When You Close Your Eyes 14. Don t Tell Me You Love Me encore 15. Passion Play 16. Sister Christian 17. ( You Can Still ) Rock In America Live @ Matushita IMP Hall, Osaka, Japan April 24th 2008 1. Intro / 2. You re Gonna Hear From Me / 3. Man In Motion / 4. Night Ranger / 5. Rumors In The Air 6. Call My Name / 7. Sing Me Away / 8. Eddie s Comin Out Tonight / 9. Happy Birthday To Jack / 10. Let Him Run 11. Goodbye / 12. Passion Play / 13. Telphone Call / 14. The Secret Of My Success / 15. Can t Find Me A Thrill 16. When You Close Your Eyes / 17. Sister Christian / 18. Don t Tell Me You Love Me 19. ( You Can Still ) Rock In America / 20. Rock And Roll All Night Jack Blades (vo,b)、Brad Gillis (g)、Kelly Keagy (vo,ds)、Joel Hoekstra (g)、Christian Cullen (key) with FIREHOUSE ( #20 ) Live @ CC Lemon Hall, Shibuya, Tokyo, Japan April 22th 2008 1. Intro / 2. Seven Wishes / 3. Touch Of Madness / 4. Sing Me Away 5. Call My Name / 6. You re Gonna Hear From Me 7. Night Ranger ~ Kelly s Drum Solo ~ Night Ranger / 8. Let Him Run 9. Goodbye / 10. Passion Play / 11. Coming Of Age 12. When You Close Youre Eyes / 13. Sister Christian 14. ( You Can Still ) Rock In America / 15. Don t Tell Me You Love Me 16. Crazy Train [ cover of Ozzy Osbourn ] ~ San San Nana-Byoushi Jack Blades (vo,b)、Brad Gillis (g)、Kelly Keagy (vo,ds)、Joel Hoekstra (g)、Christian Cullen (key) with FIREHOUSE ( #16 )
https://w.atwiki.jp/grimrock/pages/79.html
最終更新日時:2022-12-20 23 59 12 (Tue) Magic of Grimrock(Spell pack basic dungeon) 概要 バニラから追加された要素(Ver4.0.7現在) 無印との違い バグ?(Version 2.4時点) 魔法一覧 魔法剣 能力値強化Fire Enchantment Air Enchantment Water Enchantment Earth Enchantment アイテム変化 Magic of Grimrock(Spell pack basic dungeon) http //www.nexusmods.com/legendofgrimrock2/mods/60/? https //steamcommunity.com/sharedfiles/filedetails/?id=620358170 Andak Rainor氏製作 無印+追加魔法MOD 追加魔法は単品で配布されている為、他のMODにも採用されてたりする 概要 システムはバニラともはや別物であり、シークレットも増えている。しかし良くも悪くも進行はバニラがベースなので本編をクリア済みの人がやるとマンネリを感じるかもしれない。 追加シークレットも謎解きというよりはほとんどが指定の魔法を持っているかどうかという印象。テレポ魔法などのせいでクリアはしたが本当に正答だったのか疑わしいものも。 システム的に強化幅が多く最終的にものすごいインフレを起こしており、Heavy Weapon二刀流クリティカルで4桁ダメージを連発など笑えるくらい強くなれる。そういう意味では本編とは違った楽しさを持っている。 バニラから追加された要素(Ver4.0.7現在) タイトル通り魔法が超大幅に増加している。以前のバージョンではもっとあったようだが、さすがに多すぎたのか間引かれたようである 魔法が主役なのかと思うかもしれないが別のカテゴリも強化されているので結果的に攻撃魔法は大したDPSではなさそう。その代わりバフや回復でものすごい活躍を見せる 各種呪文を覚えるためには対応したスクロールの使用が必要で、Shipwreck Beachに置いてあるSpell Bookに記録されていく 周りの時間を遅くしたり足場を作ったり着弾点にテレポートしたり色々と特徴的な魔法が存在する。これにより本編の謎解きをずるしてクリアしたりもできる 宝石によるエンチャントシステムがあり、各種エレメンタルジェム+バランスジェムを装備にエンチャントすることで能力をあげられる。アイテムも変化させられる。そのまま使うとトラップを設置できる Traitsは内容が一新されており要チェック。ジョブの特徴も色々追加されている。スキルのTraitsもかなり増加している matrixという装備スロット1・2の間に魔法のためのショートカットを配置することができる。設定してアイコンさえ覚えればルーンを覚えなくても発動できて便利。別キャラに使わせることもでき、その際EPを折半する? インフレに伴って敵の攻撃力もインフレしており、最終的に高いものは恐らく300ダメージとかそれ以上のステータスを平気で持っている。HPもザコなのに1000超えは当たり前。しかしこちらのインフレが敵よりすごいので全体的な難易度はHardでも易しめ 敵の無限スポーンによるパワーレベリング道場がある。蚊が無限湧きする隠しスイッチなどがそれで全滅させられない。ちなみに経験値テーブルもいじられており、バニラのように途中から非現実的な上がり方はしない(その分スキルポイントが沢山必要) アイテムや敵は沢山追加されている。ボスの追加は無しだし隠しボスなどもいないようだ スクロールの場所のスレッドがあるので困ったら見よう(ネタバレ)https //steamcommunity.com/workshop/filedetails/discussion/620358170/3446961485767377536/ + 以前のバージョンでの記述(一部現在でも同じ部分もある) 無印との違い 殆どの魔法がWillpowerに準じて威力増加・効果時間延長(目安としてWillpower+1で+2%増加) Meteor Storm等連射系の魔法は上記に加え弾数増加・弾速上昇 Aura Trait・StrongMind Trait所持者が唱えると追加効果が発生 魔法にも確率でCriticalが発生する バグ?(Version 2.4時点) 一部魔法の消費コストが記述と合ってない Alter Timeの一部挙動 魔法一覧 ルーン 魔法名・必要スキル 消費 威力 備考 Concentration P(6) Shield 集1火-風-土-水- 35 - (40+n)秒間詠唱者のProtection+25Aura Trait:全員に効果 S(4) Dispel 集1火-風-土-水- 42 25 SBP(456) Force Field 集2火-風-土-水- 35 - (12+n)秒間魔法壁を作る LB(85) Light 集2火-風-土-水- 35 - (300+n)秒間周囲を明るくする各魔法のLvにより明るさ・色合いが変化Aura Trait:範囲内の敵にダメージ・Blinded DB(25) Darkness 集3火-風-土-水- 25 - (300+n)秒間周囲を暗くするStrongMind Trait:(10+n)秒間全員がInvisibility状態 DBS(254) Darkbolt 集3火-風-土-水- 25 13 Darknessの次に唱えるとLightboltに変化・Invisibility状態維持 D(2) Arcane Storm 集4火-風-土-水- ※ 15 前方に複数の魔力を飛ばす15秒以内に再詠唱すると5Chargeまで消費(25×Charge)・威力(50%毎)・弾数上昇 B(5) Arcane Nova 集4火-風-土-水- 11 9 周囲に魔力を爆発させるArcaneChargeがある場合1消費して範囲(2+Charge)マス・威力(50%毎)上昇StrongMind Trait:50%の確率でCharge消費なし L(8) Arcane Flash 集5火-風-土-水- 0 20 ArcaneCharge全消費の攻撃+Energy回復Charge数により威力(20×Charge)・回復量(Charge×Charge×10)上昇StrongMind Trait:50%の確率でChargeが1残る SBL(458) Mirror 集5火-風-土-水- 0 - 詠唱者のHealthとEnergyを入れ替えるAura Trait:全員に効果 ルーン 魔法名・必要スキル 消費 威力 備考 Fire Magic F(7) Fireburst 集-火1風-土-水- 25 22 FS(74) Fire Wall 集-火2風-土-水- 30 20 前方(2+火Lv)マスに継続ダメージ FLBD(7852) Pyro Metabolism 集1火2風-土-水- 10 - (30+n)秒間全員のEnergy回復量・Food消費上昇 FLB(785) Fire Enchantment 集-火3風-土-水- 100 - アイテムに炎の魔力を付与アイテムを掴んだ状態で詠唱Long Sword→Fire Blade系に変化その他装備→能力値強化錬金素材・錬金アイテム・食料→変化 LFS(874) Fireball 集1火3風-土-水- 43 30 BLFSB(58745) Fire Shield 集3火3風-土-水- 50 - (50+n)秒間全員のResist Fire+35 FSB(745) Flashfire Rune 集-火4風-土-水- 50 40 前方1マスに炎属性の罠を設置踏むとダメージ・Blinded FLBP(7856) Inner Fire 集1火4風-土-水- 40 - (30+n)秒間全員のStrength+20効果時間とは別に8秒毎にStrength-1StrongMind Trait:10秒延長 FSBD(7452) Fire Aura 集-火5風-土-水- 70 - (45+n)秒間周囲1マスに継続ダメージ・BurningAura Trait:15秒延長 FSBP(7456) Meteor Storm 集3火5風-土-水- 80 30 ルーン 魔法名・必要スキル 消費 威力 備考 Air Magic A(9) Shock 集-火-風1土-水- 20 19 AP(96) Wind Rider 集-火-風2土-水- 30 - (45+n)秒間全員の移動速度上昇・落下ダメージ防止・周囲(2+風Lv)マスの毒霧を消去 ALB(985) Air Enchantment 集-火-風3土-水- 100 - アイテムに風の魔力を付与アイテムを掴んだ状態で詠唱Long Sword→Lightning Blade系に変化その他装備→能力値強化錬金素材・錬金アイテム・食料→変化 LAP(896) Lightning Bolt 集1火-風3土-水- 35 27 APBD(9652) Invisibility 集2火-風3土-水- 45 - (25+n)秒間全員がInvisibility状態 BLAPB(58965) Shock Shield 集3火-風3土-水- 50 - (50+n)秒間全員のResist Shock+35 APB(965) Sleep Rune 集-火-風4土-水- 50 20 前方1マスに風属性の罠を設置踏むとダメージ・Sleep ALBS(9854) Teleportation 集2火-風4土-水- 100 - 前方1マスにテレポーターを発生3秒間放置すると座標を記録消滅前に入ると記録した座標に移動StrongMind Trait:消費50 LA(89) Breath of Life 集-火-風5土-水- 100 ※ Resurrection・Health回復Health回復量はVitality依存StrongMind Trait:回復量2倍 ALBD(9852) Thunder Storm 集3火-風5土-水- 65 27 Meteor Stormの雷版 ルーン 魔法名・必要スキル 消費 威力 備考 Water Magic I(3) Frostburst 集-火-風-土-水1 25 11 前方1マスにダメージ・Frozen凍結時間は0~(水Lv+3)秒間 IPBL(3658) Regeneration 集1火-風-土-水1 20% 20% (15+n)秒間最も状態が悪いキャラのInjury回復・Health回復量上昇Aura Trait:全員に効果 DI(23) Ice Shards 集-火-風-土-水2 30 18 PIDBS(63254) Osmosis 集1火-風-土-水2 0 - (50+n)秒間最も状態が良いキャラのHealth・Energyを最も状態が悪いキャラに10%ずつ分け与える IDB(325) WaterEnchantment 集-火-風-土-水3 100 - アイテムに水の魔力を付与アイテムを掴んだ状態で詠唱Long Sword→Frozen Blade系に変化その他装備→能力値強化錬金素材・錬金アイテム・食料→変化 PID(632) Frostbolt 集1火-風-土-水3 37 15 BDIPB(52365) Frost Shield 集3火-風-土-水3 50 - (50+n)秒間全員のResist Cold+35 IPB(365) Freeze Rune 集-火-風-土-水4 50 10 前方1マスに水属性の罠を設置踏むとダメージ・Frozen IP(36) Conjure Ice 集-火-風-土-水5 50 20 Force Fieldの氷属性版中に居る者に継続ダメージ中に誰も居ない時は押して移動可能ダメージで破壊可能StrongMind Trait:威力+10 IPBS(3654) Ice Storm 集3火-風-土-水5 69 15 Meteor Stormの氷版 ルーン 魔法名・必要スキル 消費 威力 備考 Earth Magic E(1) Poison Cloud 集-火-風-土1水- 27 5 ESBL(1458) Healing 集1火-風-土1水- 15% 15% 最も状態が悪いキャラのInjury・Health回復Aura Trait:全員に効果 ES(14) Stone Rain 集-火-風-土2水- 44 10 前方1マスに複数の石を降らす EDB(125) EarthEnchantment 集-火-風-土3水- 100 - アイテムに土の魔力を付与アイテムを掴んだ状態で詠唱Long Sword→Venomous Blade系に変化その他装備→能力値強化錬金素材・錬金アイテム・食料→変化 SED(412) Poison Bolt 集1火-風-土3水- 32 15 BDESB(52145) Poison Shield 集3火-風-土3水- 50 - (50+n)秒間全員のResist Poison+35 ESB(145) EntanglingRoots Rune 集-火-風-土4水- 50 20 前方1マスに土属性の罠を設置踏むとダメージ・一定時間拘束 ESBP(1456) Stone Storm 集1火-風-土4水- 53 10 前方に複数の石を飛ばす EDBP(1256) Earthquake 集-火-風-土5水- 50 20 9秒間周囲5マスに継続ダメージ中心に近い程威力大・Invisibility状態維持StrongMind Trait:威力+10% EDBL(1258) Poison Storm 集3火-風-土5水- 60 15 Meteor Stormの毒版 ルーン 魔法名・必要スキル 消費 威力 備考 Fire・AirMagic SFLAP(47896) Demonic Pact 集-火1風1土-水- 0 - (30+n)秒間詠唱者のHealthをEnergyに1秒1%の割合で変換StrongMind Trait:変換率2% FLA(789) Time Bolt 集-火2風2土-水- 50 30 (5+n)秒間敵を何処へテレポート同座標に再出現後ダメージ BSFLAPB(5478965) Burning ThunderShield 集-火3風3土-水- 75 - (50+n)秒間全員のResist Fire+35・Resist Shock+35 FSBPA(74569) Burning Thunder 集-火4風4土-水- 73 ※ Meteor Stormの炎・雷版各属性弾の威力は単属性版と同じ FLAP(7896) Haste 集-火5風5土-水- 100 - (30+n)秒間詠唱者がHastened状態Aura Trait:全員に効果 ルーン 魔法名・必要スキル 消費 威力 備考 Air・WaterMagic API(963) ShadowlandsVision 集-火-風1土-水1 5 - (30+n)秒間Undead・Elemental・Construct属性の敵にマーキングがつくマーキングは壁越しでも視認可能 LAPI(8963) Water Breathing 集-火-風2土-水2 30 - (60+n)秒間全員が水中で活動可能 BLAPIDB(5896325) Blizzard Shield 集-火-風3土-水3 75 - (50+n)秒間全員のResist Shock+35・Resist Cold+35 ALBDI(98523) Blizzard 集-火-風4土-水4 67 ※ Meteor Stormの雷・氷版各属性弾の威力は単属性版と同じ LAPID(89632) Psychic Shield 集-火-風5土-水5 42 - (30+n)秒間全員のEnergy回復速度+100%・耐久性のシールドを貼る耐久値は詠唱者のEnergy値 ルーン 魔法名・必要スキル 消費 威力 備考 Water・EarthMagic EDI(123) Life Bloom 集-火-風-土1水1 25% 25% (15+n)秒間最も状態が悪いキャラのInjury回復・Health回復量上昇Aura Trait:全員に効果 EDIP(1236) Feast 集-火-風-土2水2 150 - (5+n)秒間全員のFood回復 BSEDIPB(5412365) Fever Shield 集-火-風-土3水3 65 - (50+n)秒間全員のResist Cold+35・Resist Poison+35 ESBPI(14563) Cold Fever 集-火-風-土4水4 65 ※ Meteor Stormの氷・毒版各属性弾の威力は単属性版と同じ SEDIP(41236) Health Shield 集-火-風-土5水5 50 50 (20+n)秒間全員のProtection+25・ダメージを受ける度にHealth回復StrongMind Trait:回復力+10% ルーン 魔法名・必要スキル 消費 威力 備考 Earth・FireMagic ESF(147) Explosion 集-火1風-土1水- 50 20 前後左右1マスにダメージ・Knockback ESFL(1478) Berserk 集-火2風-土2水- 80 - (25+n)秒間全員のProtection+25・Health・Energy回復量・Food消費上昇・Strength+(効果時間/8)StrongMind Trait:5秒延長 BDESFLB(5214785) Volcanic Shield 集-火3風-土3水- 75 - (50+n)秒間全員のResist Poison+35・Resist Fire+35 EDBLF(12587) Volcano 集-火4風-土4水- 70 ※ Meteor Stormの毒・炎版各属性弾の威力は単属性版と同じ DESF(2147) Eruption 集-火5風-土5水- 100 50 周囲(1+n)マスにダメージ・Burning・Poisoned ルーン 魔法名・必要スキル 消費 威力 備考 Fire・WaterMagic FSBDI(74523) Force of Will 集-火1風-土-水1 50 - (300+n)秒間詠唱者のHead Injury無効StrongMind Trait:300秒延長 FLBPI(78563) Antipode 集-火2風-土-水2 80 ※ FireballとFrostboltを飛ばす各属性弾の威力は単属性版と同じStrongMind Trait:消費40 BSFLBDIPB(547852365) Frostfire Shield 集-火3風-土-水3 75 - (50+n)秒間全員のResist Cold+35・Resist Fire+35 FSBPI(74563) Fire Ice 集-火4風-土-水4 75 ※ Meteor Stormの炎・氷版各属性弾の威力は単属性版と同じ FLBDI(78523) Negentropy 集-火5風-土-水5 100 1 (30+n)秒間周囲3マスに継続ダメージ・Burning・FrozenStrongMind Trait:威力+10% ルーン 魔法名・必要スキル 消費 威力 備考 Air・EarthMagic EDBLA(12589) Copycat 集-火-風1土1水- ※ - 最後に詠唱した魔法が発動消費の20%を15秒間で回復 LAPBSED(8965412) Magic Bridge 集-火-風2土2水- 80 - (3+n秒間)前方1マスに魔法の橋を作る時間経過か別の場所に新しく作ると消滅 BLAPBSEDB(589654125) Acid Storm Shield 集-火-風3土3水- 75 - (50+n)秒間全員のResist Shock+35・Resist Poison+35 ESBPA(14569) Acid Storm 集-火-風4土4水- 63 ※ Meteor Stormの雷・毒版各属性弾の威力は単属性版と同じ ALBSE(98541) Angelic Shield 集-火-風5土5水- 60 - (30+n)秒間全員の被ダメージ25%減 ルーン 魔法名・必要スキル 消費 威力 備考 Air・Water・EarthMagic LAPIDE(896321) Detect Life 集-火-風1土1水1 20 - (30+n)秒間敵にマーキングがつくマーキングは壁越しでも視認可能 BSEDIPALB(541236985) Nature Shield 集-火-風2土2水2 100 - (50+n)秒間全員のResist Shock+35・Resist Cold+35・Resist Poison+35 APIDE(96321) Wrath of Nature 集-火-風3土3水3 65 ※ Meteor Stormの雷・氷・毒版各属性弾の威力は単属性版と同じ APIDES(963214) Nature Grace 集-火-風4土4水4 50 - (6+n)秒間全員の状態異常回復Dead等一部の状態異常は回復しない LAPIDES(8963214) Drain Life Bolt 集-火-風5土5水5 80 30 (10+n)秒間敵のHealth微吸収・全員のHealth微回復StrongMind Trait:吸収量+10% ルーン 魔法名・必要スキル 消費 威力 備考 Water・Earth・FireMagic IDESFL(321478) Oracle 集-火1風-土1水1 50 - (120+n)秒間ボタンにマーキングがつくマーキングは壁越しでも視認可能 BPIDESFLB(563214785) Asphyxia Shield 集-火2風-土2水2 100 - (50+n)秒間全員のResist Cold+35・Resist Poison+35・Resist Fire+35 IDESF(32147) Asphyxia 集-火3風-土3水3 70 ※ Meteor Stormの氷・毒・炎版各属性弾の威力は単属性版と同じ PIDESF(632147) Vengeance 集-火4風-土4水4 100 - (30+n)秒間全員が被ダメージに準じてStrength・Dexterity・Willpower上昇但し上昇量は最大Healthの20%まで IDESBLF(3214587) All Shall Fall 集-火5風-土5水5 100 - (25+n)秒間周囲3.5マスに継続ダメージ・Burning・Frozen・KnockbackStrongMind Trait:5秒延長 ルーン 魔法名・必要スキル 消費 威力 備考 Earth・Fire・AirMagic ESFLAP(147896) Misdirection 集-火1風1土1水- 30 - (15+n)秒間詠唱時点で最も現在Healthが高いキャラの被ダメージ25%減他のキャラはダメージを受けなくなる BDESFLAPB(521478965) Desolation Shield 集-火2風2土2水- 100 - (50+n)秒間全員のResist Poison+35・Resist Fire+35・Resist Shock+35 ESFLA(14789) Desolation 集-火3風3土3水- 68 ※ Meteor Stormの毒・炎・雷版各属性弾の威力は単属性版と同じ EDBSFLA(1254789) Swap 集-火4風4土4水- 250 - 敵に当てると座標を入れ替えるStrongMind Trait:消費125 DESFLAP(2147896) Vampiric Bolt 集-火5風5土5水- 120 40 敵のHealth吸収・全員のHealth回復StrongMind Trait:吸収量+10% ルーン 魔法名・必要スキル 消費 威力 備考 Fire・Air・WaterMagic SFLAPI(478963) Cure Petrify 集-火1風1土-水1 25 - Petrified回復 BSFLAPIDB(547896325) Sky Shield 集-火2風2土-水2 100 - (50+n)秒間全員のResist Fire+35・Resist Shock+35・Resist Cold+35 FLAPI(78963) Wrath of the Sky 集-火3風3土-水3 68 ※ Meteor Stormの炎・雷・氷版各属性弾の威力は単属性版と同じ FLAPBDI(7896523) Transfer 集-火4風4土-水4 250 - 障害物に当てるとその座標に移動StrongMind Trait:消費125 SFLAPIDB(47896325) Energy Whirl 集-火5風5土-水5 10 - (30+n)秒間詠唱者が効果時間内に詠唱した魔法の消費の75%を15秒間で回復Aura Trait:全員に効果 ルーン 魔法名・必要スキル 消費 威力 備考 Fire・Air・Water・EarthMagic LAPIDESFL(896321478) Elemental Shield 集-火1風1土1水1 125 - (50+n)秒間全員のResist Fire+35・Resist Shock+35・Resist Cold+35・Resist Poison+35 FSEDIPA(7412369) Elemental Storm 集-火2風2土2水2 69 ※ Meteor Stormの炎・雷・氷・毒版各属性弾の威力は単属性版と同じ ALFSEDI(9874123) Alter Time 集-火3風3土3水3 100 - (5+n)秒間全員がHastened状態・時間の流れが遅くなる※バグ?:旋回・階段・梯子・落下等はパーティーも影響を受ける FLAPIDE(7896321) Might 集-火4風4土4水4 120 - (15+n)秒間全員のStrength・Dexterity・Vitality・Willpower2倍 ESFLAPI(1478963) Immortal 集-火5風5土5水5 200 100 (30+n)秒間全員がRivive(一度だけ自動蘇生)状態 魔法剣 変化前アイテム 変化後アイテム候補 Fire Enchantment Long Sword Minor Fireblade Minor Lightning Blade Minor Frozen Blade Minor Venomous Blade Minor Fireblade Minor FirebladeFireblade Lightning Blade Frozen Blade Venomous Blade Major Lightning Blade Major Frozen Blade Major Venomous Blade Fireblade Minor FirebladeFirebladeMajor Fireblade Major Fireblade FirebladeMajor Fireblade 変化前アイテム 変化後アイテム候補 Air Enchantment Long Sword Minor Lightning Blade Minor Fireblade Minor Frozen Blade Minor Venomous Blade Minor Lightning Blade Minor Lightning BladeLightning Blade Fireblade Frozen Blade Venomous Blade Major Fireblade Major Frozen Blade Major Venomous Blade Lightning Blade Minor Lightning BladeLightning BladeMajor Lightning Blade Major Lightning Blade Lightning BladeMajor Lightning Blade 変化前アイテム 変化後アイテム候補 Water Enchantment Long Sword Minor Frozen Blade Minor Fireblade Minor Lightning Blade Minor Venomous Blade Minor Frozen Blade Minor Frozen BladeFrozen Blade Fireblade Lightning Blade Venomous Blade Major Fireblade Major Lightning Blade Major Venomous Blade Frozen Blade Minor Frozen BladeFrozen BladeMajor Frozen Blade Major Frozen Blade Frozen BladeMajor Frozen Blade 変化前アイテム 変化後アイテム候補 Earth Enchantment Long Sword Minor Venomous Blade Minor Fireblade Minor Lightning Blade Minor Frozen Blade Minor Venomous Blade Minor Venomous BladeVenomous Blade Fireblade Lightning Blade Frozen Blade Major Fireblade Major Lightning Blade Major Frozen Blade Venomous Blade Minor Venomous BladeVenomous BladeMajor Venomous Blade Major Venomous Blade Venomous BladeMajor Venomous Blade アイテム名装備Lv重量 攻撃力追加性能待機時間 Special attack 名前必要Lv 消費弾数 魔法Lv待機時間 Minor FirebladeLight Weapons13.2kg Fire 8-24+Str3.7Sec FireburstConcentration1 159 45.0Sec FirebladeLight Weapons13.2kg Fire 13-39+Str3.7Sec FireballConcentration1 259 45.0Sec Major FirebladeLight Weapons13.2kg Fire 18-54+Str3.7Sec Meteor StormConcentration1 359 45.0Sec Minor Lightning BladeLight Weapons13.2kg Shock 8-24+Str3.7Sec ShockConcentration1 159 45.0Sec Lightning BladeLight Weapons13.2kg Shock 13-39+Str3.7Sec Lightning BoltConcentration1 259 45.0Sec Major Lightning BladeLight Weapons13.2kg Shock 18-54+Str3.7Sec Thunder StormConcentration1 359 45.0Sec Minor Frozen BladeLight Weapons13.2kg Cold 8-24+Str3.7Sec Frost BurstConcentration1 159 45.0Sec Frozen BladeLight Weapons13.2kg Cold 13-39+Str3.7Sec FrostboltConcentration1 259 45.0Sec Major Frozen BladeLight Weapons13.2kg Cold 18-54+Str3.7Sec Ice StormConcentration1 359 45.0Sec Minor Venomous BladeLight Weapons13.2kg Poison 8-24+Str3.7Sec Poison CloudConcentration1 159 45.0Sec Venomous BladeLight Weapons13.2kg Poison 13-39+Str3.7Sec Poison BoltConcentration1 259 45.0Sec Major Venomous BladeLight Weapons13.2kg Poison 18-54+Str3.7Sec Poison StormConcentration1 359 45.0Sec 能力値強化 Fire Enchantment Accuracy+4 Energy+10 Strength+2 Resist Cold+5 10% faster cooldown Air Enchantment Evasion+5 Dexterity+2 Resist Poison+5 10% faster cooldown Energy Regeneration Rate+20% Astral Dimension(Wooden Box・Sack系のみ):収納アイテムの重量無視Concentrationスキル+1毎に+10%・Willpower+1毎に+1%増加 Water Enchantment Health+10 Willpower+2 Resist Fire+5 Health Regeneration Rate+20% Energy Regeneration Rate+20% Aquatic特性:水中でも使用可能 Earth Enchantment Protection+5 Strength+2 Vitality+2 Resist Shock+5 Health Regeneration Rate+20% Astral Dimension(Wooden Box・Sack系のみ):収納アイテムの重量無視Concentrationスキル+1毎に+10%・Willpower+1毎に+1%増加 アイテム変化 変化前アイテム 変化後アイテム候補 Fire Enchantment Blooddrop Cap Falconskyre Falconskyre Blooddrop Cap Etherweed Mudwort Blackmoss Blackmoss・Crystal Flower Crystal Flower Water Flask Rage Potion Healing Potion Energy Potion Shield Potion Antivenom Antidote Potion of Bear Form Greater Healing Potion Rage Potion・Potion of Bear Form Greater Energy Potion Rage Potion・Speed Potion Poignant Potion Water Flask Rage Potion Speed Potion・Healing Potion・Greater Healing Potion Speed Potion Rage Potion・Energy Potion・Greater Energy Potion Potion of Resurrection Fire Bomb Potion of Strength Potion of Vitality Potion of Dexterity Potion of Strength Potion of Vitality Potion of Willpower Fire Bomb Potion of Resurrection Lightning Bomb Fire Bomb Frost Bomb Poison Bomb Branch Torch Torch Everburning Torch(無限松明) 各種Food Turtle Egg・Cheese・Horned Fruit・Blueberry Pie 変化前アイテム 変化後アイテム候補 Air Enchantment Falconskyre Etherweed Blooddrop Cap Falconskyre Etherweed Mudwort Blackmoss Blackmoss・Crystal Flower Crystal Flower Water Flask Speed Potion Healing Potion Energy Potion Shield Potion Antidote Potion of Bear Form Greater Healing Potion Speed Potion・Antivenom Greater Energy Potion Speed Potion・Potion of Bear Form Poignant Potion Antivenom Antivenom Antidote Rage Potion Speed Potion・Energy Potion・Greater Energy Potion Speed Potion Healing Potion・Greater Healing Potion Potion of Resurrection Lightning Bomb Potion of Dexterity Potion of Vitality Potion of Strength Potion of Dexterity Potion of Vitality Potion of Willpower Lightning Bomb Potion of Resurrection Fire Bomb Lightning Bomb Frost Bomb Poison Bomb Wooden Box Bottomless Sack(16個収納できるSack) 各種Food Turtle Egg・Cheese・Horned Fruit・Blueberry Pie 変化前アイテム 変化後アイテム候補 Water Enchantment Etherweed Mudwort Blooddrop Cap Etherweed Falconskyre Mudwort Blackmoss Blackmoss・Crystal Flower Crystal Flower Flask Water Flask Water Flask Energy Potion Healing Potion Greater Healing Potion Energy Potion・Greater Energy Potion Shield Potion Antivenom Antidote Rage Potion Speed Potion Energy Potion Healing Potion・Greater Energy Potion Greater Energy Potion Healing Potion・Greater Healing Potion Poignant Potion Water Flask Potion of Bear Form Greater Energy Potion Potion of Resurrection Frost Bomb Potion of Willpower Potion of Vitality Potion of Strength Potion of Willpower Potion of Dexterity Potion of Vitality Frost Bomb Potion of Resurrection Fire Bomb Frost Bomb Lightning Bomb Poison Bomb 各種Food Turtle Egg・Cheese・Horned Fruit・Blueberry Pie 変化前アイテム 変化後アイテム候補 Earth Enchantment Mudwort Blooddrop Cap Blooddrop Cap Mudwort Falconskyre Etherweed Blackmoss Blackmoss・Crystal Flower Crystal Flower Flask Poignant Potion Water Flask Healing Potion Energy Potion Healing Potion Energy Potion・Antidote・Greater Healing Potion Greater Healing Potion Energy Potion・Greater Energy Potion Greater Energy Potion Healing Potion・Antidote・Potion of Bear Form Poignant Potion Water Flask Shield Potion Healing Potion・Greater Healing Potion Antivenom Antidote Rage Potion Speed Potion Potion of Bear Form Greater Healing Potion Potion of Resurrection Poison Bomb Potion of Vitality Potion of Strength Potion of Strength Potion of Vitality Potion of Dexterity Potion of Willpower Poison Bomb Potion of Resurrection Fire Bomb Poison Bomb Lightning Bomb Frost Bomb Sack Bottomless Sack(16個収納できるSack) 各種Food Turtle Egg・Cheese・Horned Fruit・Blueberry Pie
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【検索用 Dummy Clock 登録タグ 2008年 D NexTone管理曲 VOCALOID 初音ミク 曲 曲英 束子P】 + 目次 目次 曲紹介 歌詞 訳 コメント 作詞:束子P 作曲:束子P 編曲:束子P 唄:初音ミク 曲紹介 曲名:『Dummy Clock』 歌詞 Let me see... Maybe it was about end in last fall. The your first public speech was "I will 'fall' in love". I was a daughter brought up carefully, and I knew nothing about. It took much time for me to understood it. Who said that I was made by God, for the first time? If it was true, surely he was half asleep... Oh, my God! ※ I'm like a dummy clock that cannot tick away, become disgusted with me. For all that, my tick-tack wants to have me discovered anytime. Don't you like a dummy clock? If possible, hang a sign of the "under repair". Without you I cannot do anything, put up with my a little blunder. Recently you are always ringing somebody. Did you get tired of me? I feel lonely, lonely... "I have a lesson that I can make friends with you, everyday". That was very well put, do you think that I'm cheated? In fact, I'm a good singer than you are thinking. But I don't let you listen to my song, ...I don't lie! ※ I'm like a mean clock that on the roadside, so that I want to blubber. But don't leave me like it, I have to grow up from present me. Don't you like a mean clock? If possible, I want to take a crash course at once. Because I had a dream yesterday that I was laughing with you. If have my wishes realized, I want to sing a song once again. I will include my feeling in "non-gimmick rock". ※ After all, I like a dummy clock, because it will be able to done by my thinking. Step by step, my tick-tack beats faster and faster at that time. Do you like a dummy clock? Anything are already unnecessary for me. If I can sing that song very well... (Could you be together forever with me?) Ah... 訳 確か去年の終わりごろ……だったかな あなたがいきなり「恋に落ちそうだ」なんて言ったのは 箱入り娘だったわたしには意味がわからなくて 笑わせてくれようとしてるんだってなかなか気づけなかったっけ わたしが神様に造られたなんて言い出したのは、いったいどこのどいつよ? もし本当にそうなら、ずいぶん寝ぼけた神様ね……まったく! まるで出来損ないの時計みたいで嫌になっちゃう ちゃんと刻めもしないくせに、カチカチ鳴り響かせちゃってさ こういうのどう思う? できれば「修理中です」ってぶら下げておきたいんだけど 全部あなた次第なんだから、ちょっとくらいのヘマは大目に見てよね 最近あんまり構ってくれないね もしかして飽きちゃったのかな……さびしいよ 「仲良くやってくにはどうすればいいか訊いてただけだよ」だなんて うまくごまかしたつもりだろうけど、騙されるわけないじゃない 知ってた? わたし実は歌がうまいんだよ でもあなたには聴かせてあげないよーだ……うそじゃないもん! まるでありきたりな時計みたいで泣きたくなっちゃう このままじゃいけないってわかってるんだけどな こういうのどう思う? できれば今すぐいい子になりたいんだよ だって昨日、あなたと一緒に笑ってる夢を見ちゃったんだもの もし願いが叶うなら、どうしても歌わせてほしいの 本当の気持ちを乗せた、わたしだけの歌を 出来損ないも悪くないかもね、わたしの好きなように変わっていけるもの この先に何があるのか考えると、あの時みたいに胸が高鳴ってくるよ こんなわたしならどうかな? もう余計なものは何もいらないよ もしこの想いが届いたら……(ずっと一緒にいてくれますか?) コメント 何で伸びないのかが不思議なくらい良い歌。最高! -- 名無しさん (2008-08-18 10 49 35) キー上げとキー下げ、どちらのverもいい! -- 名無しさん (2008-12-13 14 51 41) このTAB誰か作ってくれ~!ゼロ・ワン挫折した俺が言うのもなんだが -- 名無しさん (2009-01-27 17 41 46) wonderlast -- 名無しさん (2009-11-15 13 16 02) すごく好きです。日本語訳もGJ -- 名無しさん (2010-05-07 23 48 24) 歌詞が可愛すぎるw初期から聞いてるけどいまだに大好きな曲です -- 名無しさん (2010-08-14 10 35 18) ほんといい曲(・∀・) -- 名無しさん (2012-03-04 11 47 39) いいきょく!なんで皆知らないんだろぉ… -- 名無しさん (2013-01-09 07 22 17) 何年も聴いてるけどやっぱり良い曲だなぁ、と・・・ -- 名無しさん (2014-06-08 21 57 08) 名前 コメント
https://w.atwiki.jp/natsutan/pages/73.html
概要 include "tclWinInt.h" sys/stat.h 変数宣言 /* * This is the master lock used to serialize access to other serialization * data structures. */ static CRITICAL_SECTION masterLock; static int init = 0; #define MASTER_LOCK TclpMasterLock() #define MASTER_UNLOCK TclpMasterUnlock() /* * This is the master lock used to serialize initialization and finalization * of Tcl as a whole. */ static CRITICAL_SECTION initLock; /* * allocLock is used by Tcl s version of malloc for synchronization. For * obvious reasons, cannot use any dyamically allocated storage. */ #ifdef TCL_THREADS static struct Tcl_Mutex_ { CRITICAL_SECTION crit; } allocLock; static Tcl_Mutex allocLockPtr = allocLock; static int allocOnce = 0; #endif /* TCL_THREADS */ /* * The joinLock serializes Create- and ExitThread. This is necessary to * prevent a race where a new joinable thread exits before the creating thread * had the time to create the necessary data structures in the emulation * layer. */ static CRITICAL_SECTION joinLock; /* * Condition variables are implemented with a combination of a per-thread * Windows Event and a per-condition waiting queue. The idea is that each * thread has its own Event that it waits on when it is doing a ConditionWait; * it uses the same event for all condition variables because it only waits on * one at a time. Each condition variable has a queue of waiting threads, and * a mutex used to serialize access to this queue. * * Special thanks to David Nichols and Jim Davidson for advice on the * Condition Variable implementation. */ /* * The per-thread event and queue pointers. */ #ifdef TCL_THREADS typedef struct ThreadSpecificData { HANDLE condEvent;/* Per-thread condition event */ struct ThreadSpecificData *nextPtr;/* Queue pointers */ struct ThreadSpecificData *prevPtr; int flags;/* See flags below */ } ThreadSpecificData; static Tcl_ThreadDataKey dataKey; #endif /* TCL_THREADS */ /* * State bits for the thread. * WIN_THREAD_UNINITUninitialized. Must be zero because of the way *ThreadSpecificData is created. * WIN_THREAD_RUNNINGRunning, not waiting. * WIN_THREAD_BLOCKEDWaiting, or trying to wait. */ #define WIN_THREAD_UNINIT0x0 #define WIN_THREAD_RUNNING0x1 #define WIN_THREAD_BLOCKED0x2 /* * The per condition queue pointers and the Mutex used to serialize access to * the queue. */ typedef struct WinCondition { CRITICAL_SECTION condLock;/* Lock to serialize queuing on the * condition. */ struct ThreadSpecificData *firstPtr;/* Queue pointers */ struct ThreadSpecificData *lastPtr; } WinCondition; /* * Additions by AOL for specialized thread memory allocator. */ #ifdef USE_THREAD_ALLOC static int once; static DWORD tlsKey; typedef struct allocMutex { Tcl_Mutex tlock; CRITICAL_SECTION wlock; } allocMutex; #endif /* USE_THREAD_ALLOC */ 関数 TclpThreadCreate Tcl_JoinThread TclpThreadExit Tcl_GetCurrentThread [DONE][TclpInitLock TclpInitUnlock TclpMasterLock TclpMasterUnlock Tcl_GetAllocMutex TclFinalizeLock FinalizeConditionEvent Tcl_MutexLock Tcl_MutexUnlock TclpFinalizeMutex Tcl_ConditionWait Tcl_ConditionNotify FinalizeConditionEvent TclpFinalizeCondition TclpNewAllocMutex TclpFreeAllocMutex TclpGetAllocCache TclpSetAllocCache TclpFreeAllocCache
https://w.atwiki.jp/altmcws/pages/19.html
This page explains various roles in the regular meeting. It also provides script and tips. Useful files are also available at Public Downloads. When you are assigned to a speech, be sure to bring your manuals to allow your evaluator to write a written evaluation for you. 1. Club Bylaws 2. Competent Communication Manual (Objectives) 3. Competent leadership Manual 4. Advanced Manuals (Descriptions) 5. Scripts (Timer, Vote Counter, GRAHCO) 6. Tips for Table Topics Master 7. Tips on Evaluation 8. Agenda Sample (Members Only Downloads) 9. Tips forTMOD (Members Only Downloads) 10. Glossary 11. You Can t Talk About That 12. Rules, Guidelines, Shopping - Introduction of TI Site Description 1. Club Bylaws These bylaws and constitution are used by all toastmasters club worldwide. 2. Competent Communication Manual (List of objectives) 3. Competent leadership Manual Read page 58 of your Competent Communication Manual on Communication and Leadership Tracks. This explains how to use the above two manuals includedin the new member kit. Members should bring two manuals everytime they serve a role. 4. Advanced Manuals Read page 76 of your Competent Communication Manual Upon completion of the first ten projects of Competent Communication Manual you will acquire the title CC (Competent Communicater) and be entitled to choose two manuals from 15 advanced manuals. The fees for the first two advanced manuals are included in your original payment on your application for membership. 5. Scripts Your first roles in the meeting will be invocation (Mission of the club, Thought of the day, vote counter, timer, and perhaps later GRAHCO (gra-cou). You will be requested to give an explanation of your role by TMOD (tea-mode Toastmaster Of The Day) at the start of the meeting. Feel free to modify these scripts (except for the Mission of the Club) to create your own version. When you are TMOD, and need to call a member, call the person as Toastmaster so and so - rather than TM (tea-em) so and so - even though the abbreviation may be used on the agenda. On the other hand GRAHCO and TMOD are acronyms and used as such. TMOD is preferably called Toastmaster or Madam Toastmaster typically at the start or end of a speech. Toastmaster of the Day is also used for this purpose. 6. Tips for Tabletopics Master To make your session most exciting. 7. Tips on Evaluation For a positive and effective evaluation. 8. Agenda Sample This file is at the Members Only Downloads. * This sample can be used for overwriting when you are TMOD 9. Tips for TMOD This file is at the Members Only Downloads. Please find * TMOD_duties_as_of_909.pdf . 10. Glossary 11. You Can t Talk About That! Members often tell us that other Toastmasters have told them that speeches concerning politics, religion and sex are forbidden by Toastmasters International because such controversial subjects are not appropriate. This is not true. Toastmasters International does not prohibit any speech topic, content or language. Toastmasters International recognizes club members may learn much about the world around them from listening to others’speeches on a variety of subjects. This variety can add interest to club meetings and stimulate thoughts and ideas. For these reasons, Toastmasters International does not place restrictions on topics, content, or language of any speeches. It also recognizesthat a club is a diverse group of people and recommends members be sensitive to this diversity and use good taste and responsibility when selecting speech topics, content, and language. While Toastmasters International has no restrictions, a club may guide its nembers on how to observe good taste and sensitivity in the context of that particular club. (from TIPS, toastmasters Bimonthly Magazine)
https://w.atwiki.jp/thecockrockshockpop/pages/153.html
http //www.dangerdanger.com/ http //www.myspace.com/dangerdanger member Bruno Ravel bass Steve West drums Ted Poley vocal Rob Marcello guitar ex-member Andy Timmons guitar Kasey Smith keyboard Paul Laine vocal Music Revolve Live And Nude Rare Cuts Cockroach The Return Of The Great Gildersleeves Four The Hard Way Dawn Screw It ! Rock America Danger Danger Live2019年12月10日(火) 30th Anniversary Japan Tour 2019 @ 渋谷 クラブクアトロ Tour Bus Special 2001 Live In Sala Canciller, Madrid, Spain November 14th 1997 Live In Minneapolis, MN, US November 27th 1995 Acoustic '95 In Japan Live @ NHK Hall, Shibuya, Tokyo, Japan May 1992 Jersey Jersey [ 1992 ] Live On Z Rock [ 1990 ] DVDLive @ Live Inn Rossa, Ikebukuro, Tokyo December 12nd 2006 Live @ Live Inn Rossa, Ikebukuro, Tokyo December 11st 2006 Live @ Live Inn Rossa, Ikebukuro, Tokyo December 10th 2006 V.A. world / We Wish You A Hairy Christmas ( 2003年10月7日 ) Music Revolve 2009年10月21日 ( HD ) 1.That s What I m Talkin About / 2.Ghost Of Love / 3.Killin Love / 4.Hearts On The Highway / 5.Fugitive / 6.Keep On Keepin On / 7.Rocket To Your Heart / 8.F.U.$ / 9.Beautiful Regret / 10.Never Give Up / 11.Dirty Mind Bruno Ravel (b), Steve West (ds), Ted Poley (vo), Rob Marcello (g) Live And Nude 2005年11月1日 1. Beat The Bullet / 2. Grind / 3. Under The Gun / 4. Don t Walk Away / 5. Dead Drunk Wasted / 6. Goin , Goin , Gone / 7. Bang Bang / 8. Don t Break My Heart Again / 9. Good Time / 10. Monkey Business / 11. Rock America / 12. I Still Think About You / 13. Naughty Naughty Live on U.K. Spain tour in 2003 produced by Bruno Ravel Rare Cuts 2003年6月21日 1. Lovin A Girl Like You ( Could Be Bad For My Health ) / 2. Bang Bang / 3. Feels Like Love / 4. Little Girl s Hot Tonite / 5. Don t Walk Away / 6. One Step From Paradise / 7. Hold On Maria / 8. Rock America / 9. Don t Blame It On Love / 10. Live It Up / 11. Temptation produced by Bruno Ravel and Steve West Cockroach 2001年8月9日 Disc 1 / Paul version 1. Still Kickin / 2. Sick Little Twisted Mind / 3. Good Time / 4. Don t Break My Heart Again / 5. Tip Of My Tongue / 6. Walk It Like You Talk It / 7. Goin , Goin , Gone / 8. Afraid Of Love / 9. When She s Good She s Good ( When She s Bad She s Better ) / 10. Shot O Love / 11. Don t Pull The Plug / 12. Time In A Bottle ( Jim Croce ) Disc 2 / Ted version 1. Still Kickin / 2. When She s Good She s Good ( When She s Bad She s Better ) / 3. Shot O Love / 4. Afraid Of Love / 5. Tip Of My Tongue / 6. Walk It Like You Talk It / 7. Goin , Goin , Gone / 8. Good Time / 9. Don t Break My Heart Again / 10. Don t Pull The Plug / 11. Sick Little Twisted Mind produced by Bruno Ravel and Steve West The Return Of The Great Gildersleeves 2000年2月23日 1. Grind / 2. When She s Good She s Good ( When She s Bad She s Better ) / 3. Six Million Dollar Man / 4. She s Gone / 5. Dead Drunk Wasted / 6. Dead Dog / 7. I Do / 8. My Secret / 9. Cherry Cherry / 10. Get In The Ring / 11. Walk It Like You Talk It produced by DANGER DANGER Four The Hard Way 1997年9月21日 1. Still Kickin / 2. Sick Little Twisted Mind / 3. Jaded / 4. Captain Bring Me Down / 5. Goin All The Way / 6. The Girl Ain t Built To Sleep Alone / 7. Goin , Goin , Gone / 8. Afraid Of Love / 9. Heartbreak Suicide / 10. I Don t Need You produced by DANGER DANGER Dawn 1996年5月22日 1. Helicopter / 2. Crawl / 3. Punching Bag / 4. Mother Mercy / 5. Sorry / 6. Drivin Sideways / 7. Goodbye / 8. Wide Awake And Dead / 9. Nobody Cares / 10. Heaven s Fallin / 11. Hard produced by Bruno Ravel, Steve West and Paul Laine Screw It ! 1991年9月12日 1. Ginger Snaps ( Intro ) / 2. Monkey Business / 3. Slipped Her The Big One / 4. C est Loupe ( Prelude ) / 5. Beat The Bullet / 6. I Still Think About You / 7. Get Your Shit Together / 8. Crazy Nites / 9. Puppet Show / 10. Everybody Wants Some / 11. Don t Blame It On Love / 12. Comin Home / 13. Horny S.O.B. / 14. Find Your Way Back Home / 15. Just What The Dr. Ordered [ japan borus track ] / 16. Yeah, You Want It ! / 17. D.F.N.S. produced by Bruno Ravel and Steve West Rock America 1990年7月21日 1. Rock America / 2. Bang Bang [ live ] / 3. Naughty Naughty [ live ] / 4. Rock N Roll Hoochie Koo [ live / cover song of Rick Derringer ] produced by Lance Quinn ( #1 ) produced by Lennie Petze ( #2, #3, #4 ) Live @ Bangles, Denver, Colorado and L Amour, Brooklyn, New York ( #2, #3 #4 ) Danger Danger 1989年9月21日 1. Naughty Naughty / 2. Under The Gun / 3. Saturday Nite / 4. Don t Walk Away / 5. Bang Bang / 6. Rock America / 7. Boys Will Be Boys / 8. One Step From Paradise / 9. Feels Like Love / 10. Turn It On / 11. Live It Up produced by Lance Quinn Live 2019年12月10日(火) 30th Anniversary Japan Tour 2019 @ 渋谷 クラブクアトロ 1. Boys Will Be Boys 2. Rock America 3. Hearts on The Highway 4. Under The Gun 5. Monkey Business 6. Don t Blame It on Love 7. Don t Walk Away 8. Rob Guitar solo 9. Beat The Bullet 10. Feels Like Love 11. I Still Think About You 12. Bang Bang Encore 13. Crazy Nites 14. Naughty Naughty Tour Bus Special 2001 On Air December 8th 2001 1. Naughty Naughty [ live ] / 2. Dead Drunk And Wasted / 3. Goin All The Way [ live ] Live In Sala Canciller, Madrid, Spain November 14th 1997 1. Still Kickin / 2. Monkey Business / 3. Sick Little Twisted Mind / 4. Bang Bang / 5. I Still Think About You / 6. Goin All The Way / 7. Goin Goin Gone / 8. Helicopter / 9. Naughty naughty Live In Minneapolis, MN, US November 27th 1995 1. Helicopter / 2. Under The Gun / 3. Monkey Business / 4. Sorry / 5. Wide Awake And Dead / 6. Beat The Bullet / 7. Comin Home / 8. Bang Bang / 9. Don t Walk Away / 10. I Still Think About You / 11. Find Your Way Back Home / 12. Get Your Shit Together / 13. Feels Like Love To Me / 14. Naughty Naughty Acoustic 95 In Japan 1. Jealous Guy / 2. Feels Like Love / 3. Bang Bang / 4. Don t Walk Away / 5. I Still Think About You / 6. Monkey Business Live @ NHK Hall, Shibuya, Tokyo, Japan May 1992 1. Horny S.O.B. / 2. Boys Will Be Boys / 3. C est Loup e ~ Beat The Bullet / 4. Don t Walk Away / 5. Bang Bang / 6. "Sony" Commercial / 7. I Still Think About You / 8. Under The Gun / 9. Monkey Business / 10. Rock America / 11. Everybody Wants Some / 12. Naughty Naughty Jersey Jersey [ 1992 ] Live In Sayreville, New Jersey, US February 5th 1992 1. Intro ~ Monkey Business / 2. Rock America / 3. Live It Up 4. Beat The Bullet / 5. Boys Will Be Boys / 6. Bang Bang 7. Slipped Her The Big One / 8. Under The Gun 9. I Still Think About You / 10. Andy Timmons s Guitar Solo 11. Everybody Wants Some / 12. Naughty Naughty Live On Z Rock [ 1990 ] Live In Dallas, Texas, US 1990 1. Boys Will Be Boys / 2. Saturday Nite / 3. Live It Up / 4. Under The Gun / 5. Groove Or Die / 6. Don t Walk Away / 7. Bang Bang / 8. Rock America / 9. Naughty Naughty / 10. Deuce / 11. Rock Roll Hoochie Koo / 12. One Step From Paradise / 13. Shout It Out Loud / 14. Interview DVD Live @ Live Inn Rossa, Ikebukuro, Tokyo December 12nd 2006 Ted Poley (vo), Bruno Ravel (b), Steve West (ds), Rob Marcello (g) Live @ Live Inn Rossa, Ikebukuro, Tokyo December 11st 2006 Ted Poley (vo), Bruno Ravel (b), Steve West (ds), Rob Marcello (g) Live @ Live Inn Rossa, Ikebukuro, Tokyo December 10th 2006 Ted Poley (vo), Bruno Ravel (b), Steve West (ds), Rob Marcello (g)